While I haven't played in some time because of this or that, mostly work, the campaign was picked up by the group and put through another small adventure by one of those previously playing.
Perhaps someday we'll all be able to find the time to return to the game and finish things up properly. I know that I had a pretty large amount of storyline left for these characters and their relationship with Bastion. Daisy's brother still sits out there somewhere. Temeris still is looking to become part of the Royal Explorers. What of Bastion and this man they wanted the group to track down? Lots of story lines left out there still...
For now though, here is the recap of the sessions they went through recently thanks to the writing of Jeremy once again (and placed here for completeness).
Showing posts with label Past Meet Present. Show all posts
Showing posts with label Past Meet Present. Show all posts
Tuesday, June 19, 2012
Tuesday, April 3, 2012
Past Meet Present - Dispatching Orcus
I have slacked in my duties to post the game recaps even though the hard work of writing them for the last two sessions was done by Jeremy once again to assist in my busy hours. With the last two sessions, recaped below, the party closed their first major arc in the story out. Moves, busy lives, and conflicting schedules have delayed things taking off again but in the meantime the party heads into new waters courtesy of a "guest" GM ... leading to the third recap below. Enjoy...
Wednesday, January 18, 2012
Past Meet Present - An Ally Arrives
With another week past I decided to allow the players a chance to write yet another recap. Jeremy was the only taker and put together another good write-up of the adventures of the Karameikan Fist. Below is that write-up...
Wednesday, January 11, 2012
Past Meet Present - A Narrow Escape
Last week the Karameikan Fist found themselves caught in a trap and narrowly escaped. It was hard fought and had the enemy used just a bit better decision making regarding the party's only escape route they likely would have eliminated the Karameikan Fist right then and there, however they didn't and while badly wounded with a few casualties, they did manage to retreat back into the tomb once again. Again this week's recap (with a few minor tweaks) is done by Jeremy...
Tuesday, January 3, 2012
Past Meet Present - Testing the Rock
Seems as if I've been unable to do a number of the recaps of the games recently, and yet again I called upon the excellent story telling abilities of one of the players. (Everyone should really check out his Star Wars game recaps over at jhaeman.blogspot.com.) Here is the events as they unfolded the week prior...
After a frantic retreat to the safety of crypts dedicated to fallen worshippers of Tyr, the Royal Karameikan Fist Adventuring Company spent the night resting and discussing what their next course of action should be. Knowing that a large contingent of warriors dedicated to the foul god Orcus lay just beyond the barred doors, two options became apparent: fight or flee. Caullum undertook an initial investigation of the narrow rat tunnels that led into the crypts, but kicked a stray pebble and alerted the besiegers to the tunnels' location. He returned with the bad news, and Atvan magically transformed into rat form in order to continue scouting the tunnels undetected. Soon after, a portion of the tunnels collapsed! Taking shifts, the party worked hard to excavate and even broaden the tunnels, in the hopes of finding a way out for everyone and to discover what happened to Atvan; but the druid remained missing.
As the digging continued, Shadow suggested the bronze doors should be better secured. He suggested dragging over one of the stone sarcophagi, but it proved far too heavy, even with the strength of Daisy added to the mix. Over the objections of the priest Corum, Shadow convinced the others to remove the lids from several sarcophagi and stack them in a barrier in front of the door.
After hours and hours of digging, much of the tunnels had been excavated and widened. However, a chance conversation between Temeris and Shadow led to each feeling that a better course of action would be to open the doors, allow the Orcus worshippers to rush into a bottleneck, and then be whittled down. However, when the doors were thrown open, the enemy did not charge! Having learned its lesson, the enemy force stood back and avoided the trap. The head priest of Orcus traded verbal barbs and taunts with the party, but neither side would commit to an attack. The worshippers of Orcus refused to be drawn into a narrow killing field and the party refused to venture out and be overtaken by superior enemy numbers. Eventually, the party shut the doors again to figure out what should happen next.
More digging continued, but Temeris and Shadow were primed for action. They convinced a reluctant Corum, Daisy, and the men-at-arms to sortie out in the hopes of striking a blow and then retreating again to the safety of the crypts. In due time the company was assembled in attack formation with Daisy at the front. The bronze doors were again thrown open and the company charged into battle. Daisy found herself immediately surrounded by zombies, while Caullum used his Wand of Magic Missiles against spellcasters, Shadow fired arrows, and Temeris tried to pitch in where he could. Despite their valiant efforts and the destruction of several zombies, the party was in a poor tactical position when a handful of massive ogres stepped into the fight. After one of the men-at-arms was almost torn in half by an ogre greataxe and Daisy had been badly hurt, a hasty withdrawal was made and the bronze doors barred again.
Almost every one had suffered severe wounds in the short fight, and although the guardsman's life was saved, Jym and some of the men-at-arms were demoralized. Temeris tried to give a rousing speech to keep their spirits up, with Shadow putting in words of support. Although the fight went poorly, Temeris and Shadow remained convinced that this is a fight that could be won, and continued talking strategy as the hours crawled by.
Trapped, wounded, and without their best spellcaster--what lies in store next for the Royal Karameikan Fist Adventuring Company?
After a frantic retreat to the safety of crypts dedicated to fallen worshippers of Tyr, the Royal Karameikan Fist Adventuring Company spent the night resting and discussing what their next course of action should be. Knowing that a large contingent of warriors dedicated to the foul god Orcus lay just beyond the barred doors, two options became apparent: fight or flee. Caullum undertook an initial investigation of the narrow rat tunnels that led into the crypts, but kicked a stray pebble and alerted the besiegers to the tunnels' location. He returned with the bad news, and Atvan magically transformed into rat form in order to continue scouting the tunnels undetected. Soon after, a portion of the tunnels collapsed! Taking shifts, the party worked hard to excavate and even broaden the tunnels, in the hopes of finding a way out for everyone and to discover what happened to Atvan; but the druid remained missing.
As the digging continued, Shadow suggested the bronze doors should be better secured. He suggested dragging over one of the stone sarcophagi, but it proved far too heavy, even with the strength of Daisy added to the mix. Over the objections of the priest Corum, Shadow convinced the others to remove the lids from several sarcophagi and stack them in a barrier in front of the door.
After hours and hours of digging, much of the tunnels had been excavated and widened. However, a chance conversation between Temeris and Shadow led to each feeling that a better course of action would be to open the doors, allow the Orcus worshippers to rush into a bottleneck, and then be whittled down. However, when the doors were thrown open, the enemy did not charge! Having learned its lesson, the enemy force stood back and avoided the trap. The head priest of Orcus traded verbal barbs and taunts with the party, but neither side would commit to an attack. The worshippers of Orcus refused to be drawn into a narrow killing field and the party refused to venture out and be overtaken by superior enemy numbers. Eventually, the party shut the doors again to figure out what should happen next.
More digging continued, but Temeris and Shadow were primed for action. They convinced a reluctant Corum, Daisy, and the men-at-arms to sortie out in the hopes of striking a blow and then retreating again to the safety of the crypts. In due time the company was assembled in attack formation with Daisy at the front. The bronze doors were again thrown open and the company charged into battle. Daisy found herself immediately surrounded by zombies, while Caullum used his Wand of Magic Missiles against spellcasters, Shadow fired arrows, and Temeris tried to pitch in where he could. Despite their valiant efforts and the destruction of several zombies, the party was in a poor tactical position when a handful of massive ogres stepped into the fight. After one of the men-at-arms was almost torn in half by an ogre greataxe and Daisy had been badly hurt, a hasty withdrawal was made and the bronze doors barred again.
Almost every one had suffered severe wounds in the short fight, and although the guardsman's life was saved, Jym and some of the men-at-arms were demoralized. Temeris tried to give a rousing speech to keep their spirits up, with Shadow putting in words of support. Although the fight went poorly, Temeris and Shadow remained convinced that this is a fight that could be won, and continued talking strategy as the hours crawled by.
Trapped, wounded, and without their best spellcaster--what lies in store next for the Royal Karameikan Fist Adventuring Company?
Wednesday, December 7, 2011
Past Meet Present - From the Fire to the Furnace
Last night the Karameikan Fist was back at it, outnumbered but prepared for the attack to come. While I expected casualites on both sides the rolls definitely fell with the party and I overestimated what numbers, as well as high damage but low AC/HP mobs could do as well. It certainly helped that the party had good tactics and stuck to them, and that they used some tools that helped their case greatly, but you'll see what I mean there in the recap below. I will say that while they have escaped this little fire relatively well, they certainly haven't escaped the problem and will be up against it next week.
Without further delay however, here is the recap of the latest installment of the Karameikan Fist.
Without further delay however, here is the recap of the latest installment of the Karameikan Fist.
Thursday, December 1, 2011
Past Meet Present - Into the Orcus Nest
Most people leave a hornets nest alone, but that isn't the life of an adventurer. Even then most adventurers will whack the nest with a stick or rile the hornets up in other ways. Our adventurers have chosen to take a much more dangerous and gutsy path however, instead choosing to jump right into the nest and confront the entire hive at once.
After many weeks off because of work and real life obligations and then the Thanksgiving holiday as well, we were finally back at it last week and things didn't take long to get exciting and next week promises to be a full blown fireworks display. Here is the recap of the events from last night's exciting installment from the Karameikan Fist Adventuring Company.
After many weeks off because of work and real life obligations and then the Thanksgiving holiday as well, we were finally back at it last week and things didn't take long to get exciting and next week promises to be a full blown fireworks display. Here is the recap of the events from last night's exciting installment from the Karameikan Fist Adventuring Company.
Tuesday, November 15, 2011
Past Meet Present - A Return for the Blood
Still swamped with real life activities Jeremy again tackled the last two weeks of recaps. Here they are in all their glory.
Tuesday, October 18, 2011
Past Meet Present - Returning to the Blood
Another busy week in life and work opened up another chance for the players to write the recap, and again Jeremy has stepped forward to assist. Here it is without further introduction...
Thursday, October 6, 2011
Past Meet Present - A Return to Civilization
We left off with the Karameikan Fist having left the caves they had traveled in for some time now, uncertain of where they would go but knowing that they would start by returning to Shadowdale to sell what they had found and then back to Bastion, but with little idea beyond that. That is where we will pick up this week with the recap covering the events of last night.
Wednesday, October 5, 2011
Past Meet Present - Turning Back
I've been pretty busy these last couple of weeks as I've taken on new and challenging roles in my job and as such my time for posting has suffered. However I want to be sure to at least keep things going for the RPG recaps so that the players can continue to use it as a resource, and as I get settled into my new responsibilities I'll begin to post more again.
I do have a couple of posts that I would like to get done prior to the hockey season starting tomorrow, however we'll see if that happens. For now though here is a quick recap of last week's game before we get into tonight's game.
I do have a couple of posts that I would like to get done prior to the hockey season starting tomorrow, however we'll see if that happens. For now though here is a quick recap of last week's game before we get into tonight's game.
Thursday, September 22, 2011
Past Meet Present - The Greater of Two Evils?
Despite the continuing workload and things going on I wanted to take time to recap last night's session of the Karameikan Fist. Thank you Jeremy for doing so last week. This week we see the adventurers make a deal with a drow who had them in a bad spot, then break that deal for an unseen figure later to be shocked by what they saw, then a fallen comrade returns to them before the evening ends. The recap of the events last evening...
Wednesday, September 21, 2011
Past Meet Present - A Purple Mist
As I have taken on more responsibility at work and had a few other things going on I haven't been able to post lately. I have a list of things I'd like to post about but they can all wait. One thing that I would like to stay up on however is the Karameikan Fist updates, and as such I put it forward to the group that anyone who wished to write a recap was welcome to. The player for Temeris/Callum stepped up and here it is. Thanks Jeremy.
Wednesday, August 31, 2011
Past Meet Present - A Joining of Clans
Another night, another game ... and while the numbers in the group have dropped off the action and fun haven't. Last time we left off with the party having just faced their most deadly foe to date, having had two of their number turned to stone and another horribly wounded. We pick up from that point here.
Friday, August 26, 2011
Past Meet Present - What Masterful Sculptures!
Last night concluded yet another night of gaming for the "Royal Karameikan Fist Adventuring Company" and our adventurers have found themselves a fight that has left them in a bad spot. We'll pick up right from the beginning and get right into the recap...
Thursday, August 18, 2011
Past Meet Present - Into the Mountain
When we last left off so long ago our adventurers had just overcome extremely bad odds in defeating a group of Zhentarim. Real life events have kept us from playing for a few weeks but last night we were back at it and that is where they picked up.
Wednesday, July 27, 2011
Past Meet Present - A Show of Force
Another session has come and gone and I have to admit I was left shocked and second guessing a number of things afterwards ... things such as if I completely underestimated the party abilities (not players, characters). An encounter I set up that I intended to take some patience or at least some crafty decision making and tactics from the party, and certainly not one I intended to be tackled head on without deaths to be had, was tackled head on and while part of it is luck of the draw the party, short a member already and then with another removed for a time because of a bad roll, took on double their number in foes and not only defeated them soundly but did so quickly and without taking much more than scratches themselves. Anyway, without further delay we'll jump right to the recap...
Tuesday, July 19, 2011
Past Meet Present - To the Treasure!
On a night where I was suffering from little sleep after the week began as hectic as any in recent memory at work the group found themselves not only battling the setting and the game but occasionally a memory lapse or incorrect information from their GM. All in all I think things went fairly well though considering the condition of the man "behind the screen".
Wednesday, July 6, 2011
Past Meet Present - Out Into the Rain
Yet another night has come and gone and the Karameikan Fist finds itself short a couple of people as they head West towards the x-marked location on the "treasure map". The recap can be found after the jump...
Thursday, June 30, 2011
Past Meet Present - A Prisoner Exchange
After leaving off with the somewhat shocking events of last week I was ready to see what turn things would take next. I knew that last night's game would likely be little to no combat and all roleplay opportunity as the party dealt with the events of the previous week and in trying to get Temeris back, and indeed there turned out to be no combat at all. Here is how things played out last night...
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