As I have taken on more responsibility at work and had a few other things going on I haven't been able to post lately. I have a list of things I'd like to post about but they can all wait. One thing that I would like to stay up on however is the Karameikan Fist updates, and as such I put it forward to the group that anyone who wished to write a recap was welcome to. The player for Temeris/Callum stepped up and here it is. Thanks Jeremy.
After the party spent some hours resting in the lair of the manticore, Atvan set off to find Shadow and bring him back. It didn’t take long for the two to return, bringing the two stone statues of Crispin and Temeris with them. Atvan next turned his attention to the problem at hand: how to get the thousands of coins the party found up to the surface? By cutting the hide off the manticore into squares, Atvan managed to fashion several makeshift bags. After gathering the coins up in the bags, he then cast a Spider Climb spell in order to carry them up a sinkhole shaft and into a hiding place on the surface. Atvan then deciphered some magical scrolls found by the party. Meanwhile, Shadow continued to investigate the strange glowing statuette in Temeris’ backpack, but made no discoveries of interest
When the group resumed exploration, it returned to a set of caverns closer to the surface and tried to engineer a way through the door which seemed to be guarded by a wall of magical force. Caullum used a recently-acquired scroll to cast Dispel Magic on the force-wall, but the attempt failed. Shadow [or was it Atvan?] tried to draw the holy symbols found on the walls nearby on his arm and then pass the force-wall, but this attempt failed as well. In order to study the surrounding runes at a later date, Atvan asked Daisy to copy them down. She grew quickly frustrated by her inability to duplicate them on paper and decided to play with Atvan’s badger. Atvan borrowed Daisy’s last piece of papyrus and copied them down himself.
Stymied, the group decided to return below and continue exploring some of the untravelled branching tunnels. Down one such path, Caullum, scouting ahead, came into an area completely obscured by a strange purple haze. Hearing the clinking of chains coming from the area, Caullum tried to investigate stealthily and then found himself under attack! The party came to the chitine’s aid and soon found itself locked in combat with multiple undead abominations. Although matters seemed to be in hand, the sound of an iron door opening heralded the presence of the mastermind controlling the creatures: a drow priestess!
The drow tried to engage the party in peaceful negotiation, even offering to help the group find the mysterious Earth Blood if they, in return, would kill one of the drow’s enemies, a strange being from another world named Baltoth. Caullum’s extreme antipathy towards drow resulted in harsh words on both sides, which were ended when Shadow unleashed a volley of arrows. One of the arrows struck the drow, as did one of Caullum’s thrown spears, but the group found itself outmatched by the drow’s ability to blend into the purple haze and evade pursuit. In mere moments, Shadow fell to the ground paralyzed, while Atvan and Caullum found themselves entangled by a well-cast Web spell. With only Daisy remaining free and capable of fighting, is this the end of the Royal Karameikan Fist Adventuring Company?
And here's party treasure as of the session after this one.
ReplyDeleteNotes: potion of healing was given to Daisy, potion of polymorph self given to Caullum, magic scrolls given to Caullum (as only arcane caster), statuette with fungus assigned to Temeris since it's become a plot point, and magical chainmail from party treasure given to Daisy to replace suit eaten by hungry rust monster.
PARTY TREASURE
Potion of Longevity
Elixer of Fire-Breath (3 blasts of 4d6 fire damage)
Gauntlets (magical)
Ring (magical)
Longsword (magical)
Oil (magical)
9 potions (magical)
Coins from Basilisk Horde: 24 PP, 8423 GP, 694 SP (hidden on surface)
Coins from Manticore Horde: 1407 GP, 1498 SP, 387 CP (hidden on surface)
44 gp
69 sp
12 cp
2 Pearls
1 Ruby
16 gems (from basilisk)
10 gems (from manticore)
"Assorted" jewelry (from basilisk)
"Various" jewelry (from manticore)
Leather Armor
Scale Armor (6'4 frame)
Crossbow bolts (x13)
Small shield
Short bow (x2)
Long bow
Battleaxe
Chain Mail (x2)
Dwarven Urgosh
Studded Leather Armor (x3)
Rapier
Daggers (x5)
Splint Mail
Scroll case
Short sword (x2)
Large Shield (x2)
Long Sword (x2)
Light X-bow
Hand X-bow
Heavy Flail
Horses (x 8, but includes party mounts)
Pouch of ancient coins (4 gp, 2 sp) worth 4-5 times to collectors
Flakes of strange material (Temeris would like to donate this and the statuette as proof of his explorations in his application to the Royal Society of Explorers)
Letter of instruction to cleric of Cyric
One thing that needs to be determined by the party (as it is pretty important as seen last night after the rust monster encounter) is that the party treasure needs to "exist" somewhere, so that should something happen to someone or someone need something it is known where that is.
ReplyDeleteI actually thought the solution you came up with on the spur of the moment last night was quite elegant: just assign a percentage chance of it being on each member of the party, with the percentage equal to 100 divided by the number of party members. This way, we don't have to try to coordinate various lists and encumbrance tallies, but we have an answer for whenever it becomes important in the game.
ReplyDeleteCompletely apropos of nothing, I was thinking the other day of a gaming idea I wanted to get your feedback on. I often found when directing campaigns that time spent traveling from place to place (during long hyperspace voyages in Star Wars or cross-country marches in D&D) would have been perfect occasions for role-playing, but that the PCs wouldn't really know what to talk about and that therefore the character depth that could come out from such scenes is lost. What would you think about the DM having a random list of topics he would roll from time to time to try to prompt such role-playing, such as
ReplyDelete"As you're walking, the topic of what you plan to do when you "retire" from adventuring comes up . . ."
or
"During the hyperspace voyage, one day in the caf the conversation turns to whether or not spice should be legal"
etc.
Not sure if it would come across cheesy and artificial, but I thought it might create some good role-playing opportunities for the "downtime" adventuring groups also have here and there.
You are 100% correct in that so much of the "team bonding" and character building from those types of interactions are lost in RPGs. You see all the time in movies and books that characters are really formed and relationships made during those times, but in the game that roleplaying just doesn't come across.
ReplyDeleteI feel that the DM forcing it becomes a bit cheesy, but it should be there. I'll have to give it some thought ... and it can easily be done with NPCs when they are around and be brought up by party members anytime ... but your fears of "cheesy and artificial" are very founded if forced into the scene.